These areas don’t crop up too often, but they’re noticeable when they do. Stage two’s swamp for example, looks less than impressive with some odd color choices for the shading on the tree trunks behind everything. But at times, the stages stumble in their visual splendor. They also do a decent job in terms of details with the rock patterns and such. You’ll encounter animated fire/lava and waterfalls, swinging vines, and other environmental touches that, as a whole, help the stages not look too bad. On the one hand, there’s a variety of stages, from mountains and swamps, to castles and caves. The backgrounds are good and bad in a somewhat similar fashion. Granted, the arcade game wasn’t an animation powerhouse, but its basic level of animation was still trimmed even further for the SMS port. Others, like the walking cycle for many ground enemies, are two frames and look choppier as a result. Some, like Rastan swinging his sword, the chimera walking, or the wings of the harpies, have several frames and look fine overall. Other times, the sprites seem more like an odd mess of color (like the stage 1 harpies, or the recolorings of some enemies on the later stages) or weren’t redesigned very well for their shrunken versions (like the lizard men, bats, or the half-armored guards). Rastan himself, the chimera, some of the bosses… they look nice and the color usage is pretty solid, even if it is a bit minimal for the system. On the one hand, a fair number of the sprites for the characters look reasonably good. When it comes to its graphics, Rastan isn’t going to win any awards for the Master System. And that sword will once again spill blood as you set out to bring the princess back and collect what was promised you. There’s only the blood of those who have tried to keep you from making your own destiny. But there is no “if” on the edge of your sharpened sword. But you’ve been promised riches that most could only dream of… if you go. She’s been taken to the horrid land of Semia, a place so feared, that even the vilest are wary to set foot there. A king has come to you, requesting that you save his daughter. And though you’ve carved out your own path in the world, the world isn’t done forcing its hand upon you. The battles you’ve fought are shown by the scars your body carries, and those around you know that when you arrive, bloodshed is not far behind. But did it stick the landing, or did it do a face plant on the mat? Read on.Īs a bounty hunter by trade, you’ve made a reputation for yourself. The following year, the Taito classic jumped from the arcade and landed on the NES’ 8-bit rival on the video game console home front, the SEGA Master System. However, Rastan by Taito hit the scene in 1987, entertaining gamers with its nice graphics, impressive soundtrack, and straight-forward gameplay. The classic Golden Axe from 1988 was given life by SEGA, and that game even used a handful of voice samples from the movie. Even video games found inspiration from the movie’s popularity, though not all of them came out right away.
#Rastan arcade vs master system movie#
Sure, the Conan stories had been around since the 1930s, but when the movie hit, artists created all sorts of characters and stories that tried to draw in fans of that depiction of the muscle-bound barbarian. You know, despite how cheesy the 1982 movie was, Conan The Barbarian inspired a lot of different mediums when it was released. Genre: Hack-‘n-Slash Developer: Taito Publisher: Taito Players: 1 Released: 1988